Game review of the simulation game Snake Crusher

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Game review of the simulation game Snake Crusher
From the actual experience, Snake Crusher cleverly borrows the classic shape of Snake Crusher, but changes the attack method from devouring to winding, unexpectedly allowing players to get unexpected surprises. The background design and character shapes across many different eras add to the joy of the game. The evolution of Snake Crusher, the core of the game, has also become an essential and important part of the game.
On the other hand, Snake Crusher's overly simple art quality is really worrying, although through the portrayal of local details, players can easily distinguish the scenes represented by different levels, but this simple art quality will still cause great visual damage to players.
Snake Crusher screen scenes
Snake Crusher's art uses a simple 3D stereoscopic art style, from the scene to the final are very simple, even to the point of simplicity. Pink pigs and pigs comparable to sausages, sheep as if they were eggs, as if they were ducks made of Play-Doh and other shapes are hilarious. Barbarians with super hair and imperial soldiers in heavy armor, in front of snow-white spacemen, do not belong to the same era at all.

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